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Old 08-20-2007, 02:13 PM
talismanamsilat talismanamsilat is offline
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Join Date: Aug 2007
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Re: [Board/Tactical Game]: Talisman, reviewed by ShannonA (4/3)

Quote:
Originally Posted by ShannonA View Post
The aforementioned rule about casting only as many spells in a round as you had at the start of the round nerfs wands, but is a bit illogical in some situations (e.g., you can't cast when you get a wand if you didn't have spells previously, and is the spell of Command a spell for this purpose?). Nonetheless wands are still quite powerful.
Wand - it takes a turn to decipher the runes on the Wand, if you have no spells as yet that turn; with spells already its easy for you!

Command Spell - No it does not count for the purposes of the rule!

I brought this particular rule into being!!!

I will be demo-ing talis at reading, uk with Jon and co.
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