Quote:
Originally Posted by C.W.Richeson
I think Budget can be used to enhance the players awesomeness or oppose it, depending on how you use it. If a scene is just dripping with awesome, don't throw all of your Budget at it (or any, necessarily). If a scene has some really interesting potential through failure, pile on that Budget and advance the drama.
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That's key, right there.
As Producer, you are not out to stomp the players. You're there to add adversity
only when adversity would make things more interesting. You
collaborate with the players to make a cool story. The problem is that oftentimes, players and Producers might have different ideas about what awesome is. Thus, the mechanic to settle the dispute.