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Old 09-08-2007, 05:25 PM
jazzencat jazzencat is offline
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Join Date: Sep 2007
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Re: [RPG]: The Great War of Magellan, reviewed by Destriarch (2/3)

Quote:
Originally Posted by Destriarch View Post
Space nomads isn't a bad analogy, from what I've read. They act rather like tribes, they have their own rules and rituals, it seems that honour is important to them and they call duels between each other to settle rivalries, and there are several different clans mentioned each with their own agendas. In fact the trader clans are about the only part of the background chapter that seems to be fairly well fleshed-out, so presumably they are important to the series as well. There's a slight atmosphere of 'Dune' about them, although not as cool as Frank Herbert's masterpiece.

Ash
Neat. Dune is a hard act to follow, and he developed his world over years and has tons of background material that we never saw, though recently his estate (and son) seem to be capitalizing on the Dune phenomenon by releasing all sorts of stuff from his notes. Still quite well written, though not as good as the orignial.

Fremen without the Stillsuits.
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