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Old 09-09-2007, 01:24 AM
jazzencat jazzencat is offline
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Join Date: Sep 2007
Posts: 10
Re: [RPG]: Aletheia, reviewed by Praetorian (4/4)

Nova, looking back at my post I see it was badly written. What I meant was I didn't like the idea of rolling for XP if they got the facts wrong. I was more thinking that if you had a wrong theory or partially correct theory that one could award partial XP based on how well reasoned the theories were. I love the idea of PCs getting XP by thinking and reasoning it instead of just rolling dice. Given that this RPG is X-Files-esque in it's nature some off-beat theories could be amusing. Fox Mulder's certainly added a funny element to the episodes sometimes. It would also be interesting to see what happens when bits of the truth are scattered in the party's different theories.
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