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Re: [RPG]: Aletheia, reviewed by Praetorian (4/4)
The thing that I'm not so happy about is the idea that the GM is going to tell the PCs whether their hypotheses are correct (by determining whether they get XP straight away, have to roll for it, or get nothing at all if they are completely missing the point). A related question would be whether you need XP - if the game is all about solving the puzzle, then getting the clues would actually be the reward for playing well.
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