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Old 09-09-2007, 10:19 AM
Abstract Nova Abstract Nova is offline
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Join Date: Apr 2004
Location: Virginia
Posts: 172
Re: [RPG]: Aletheia, reviewed by Praetorian (4/4)

jazzencat and Whymme,

I appreciate your comments. The idea behind the hypothesis mechanic was to allow the players (not their characters) to form the hypothesis. In play, it's a lot of fun for players to piece together the hypothesis themselves, bandying ideas back and forth. Ideally, this is how the game plays. Unfortunately, there are times that the players' hypothesis might be wrong. This becomes problematic, stretching credibility, if one the characters happens to be Sherlock Holmes (i.e. he or she has incredibe deductive skills) but doesn't form an accurate hypothesis because his player got it wrong.

The hypothesis mechanic was an attempt to walk the line between player and character, simultaneously empowering each. I'm not saying the execution couldn't have been better, but I want everyone to understand the intent behind the mechanic. As noted by others, this should be easy enough to house rule.

Thanks again for the comments.

Best,
Lee
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Lee Foster
Abstract Nova Entertainment
www.abstractnova.com
Exquisite Replicas, Aletheia, Heaven & Earth, Noumenon
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