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Old 09-17-2007, 05:20 PM
ParadigmCFO ParadigmCFO is offline
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Join Date: Jul 2002
Location: Davie, FL
Posts: 122
Re: [RPG]: Witch Hunter: The Invisible World, reviewed by SomersetCollins (4/3)

Thanks for the review. Many of the backgrounds will seem a bit odd until you review to catalyst section and place the heroes in the context of an adventure. A soldier, on the face of it, may seem like a better choice for a Witch Hunter than a prostitute, but not all threats can be beaten by force of arms.

I am happy that you recognized our efforts to prevent the presence of any "dump stats." Certainly various abilities will be more valuable than others based upon your character concept, but that is the way of such things. The talents were designed to be varied so that no two characters will be the same and anyone familiar with Living Arcanis could speak to the utility of so-called "weak" feats once one is immersed in the story. Dark Providence will take that to another level.

Right now, the game is strongest in its New World usage, but we have plans for books detailing Europe, Africa, and the Near East. Islam is not heavily detailed because the focus is on the Western European colonial powers and the native peoples of the New World. I can recommend and excellent resource on Historical Islam with our Tales of the Caliphate Nights release.

The only notable omission insofar as Great Eurpoean powers is with Sweden, which did settle a colony in modern Maryland, Delaware, and New Jersey. Historically, by this time it was done for, but was likely worth consideration.
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Eric Wiener
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Paradigm Concepts, Inc.
www.paradigmconcepts.com
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