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Re: [RPG]: Mythic: Game Master Emulator, reviewed by Doc Halloween (3/5)
Doc, I there a few reasons people keep thinking that you work for, or are somehow associated with, the Mythic design team. First, you pimp the product in your .sig file. I realize that you might do that because you really like the product and want to get the word out, but it doesn't make you look like a neutral observer. Second, both of your reviews for the Mythic products have been heavy on what you like, and light to non-existent on what you don't. The glowing nature of your reviews are making it seem like you are not impartial in your reviews.
That said, I will now comment on the product itself, and your review. I have had the Mythic GM Emulator for a few months, and while I really, really want to like it, I have had some problems with it, specifically around the events table. I have a tendency to roll up events that make no sense in the context of what I am doing. I know that the instructions tell you to dump a result if you can't make sense of it in a few seconds, but I have had the same situation happen multiple times in a row, which is frustrating. I can develop my own workarounds, but sometimes the results are just to ambiguous. I also don't like the set instructions for modifying the Chaos Rank from scene to scene, but I get around this by changing the Chaos Ranking whenever I feel like it, rather than as instructed in the book itself.
To the other commenter, I do agree that someone could come up with their own version of the Mythic tables with a few hours of work on their own, but I still think that the Mythic GM emulator is worth looking at due to the relatively low price and the fact that you are getting something that has had a lot of playtesting done and therefore should be lacking in obvious flaws (which it is). That said, i still find it frustrating sometimes, but it has enough points in its favor that I continue to play with it. In fact, the most success I have had with it is in tweaking the Yes/No table to use in solo wargaming situations, changing the Chaos Rank to an Aggressiveness statistic to give to specific commanders, along with a few rules additions on how to ask questions to get proper answers.
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