Quote:
Originally Posted by C.W.Richeson
Thanks for the review, Reverend Pee Kitty!
Would you describe this supplement as being more for folk very comfortable with GURPS? I understand GURPS well enough to play and run it (with most of the bells and whistles left out), but the thought of adding even more crunch is a little intimidating.
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I own an earlier edition of this book. It's definitely crunchy, but if your campaign is more combat-oriented, it's worth its weight in gold. It's also great for inspiration: Spacer Kung-Fu inspired the fighting arts used by a spacefaring independent culture in a homebrewed sci-fi game I played in the past.