Quote:
Originally Posted by Spectral Knight
I own an earlier edition of this book. It's definitely crunchy, but if your campaign is more combat-oriented, it's worth its weight in gold. It's also great for inspiration: Spacer Kung-Fu inspired the fighting arts used by a spacefaring independent culture in a homebrewed sci-fi game I played in the past.
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The new edition is almost completely different. If you thought that the old Martial Arts book was good, then you'll be prepared to kill for the new version. It's a complete rewrite, and it's totally awesome.