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Re: [RPG]: The Committee for the Exploration of Mysteries, reviewed by C.W.Richeson (
Whymme,
The Extraordinary Adventures of Baron Munchausen game was certainly a large inspiration, and I hope it delivers some of the same play experience. But my design goal was to make an improvisational storytelling game that provides enough support and structure for the stories to be told that no one gets stuck or put at a loss for words. The brainstorming at the beginning of the game, the character's attributes and traits, and the direction provided by your Opposition are handholds or flags to achive that goal. The pressure of timed narration helps, too.
Another notable difference is that you're telling parts of one cohesive story, not a bunch of different ones. So there's much more interaction between the players and their characters. The expedition log serves as a map to the story thus far that rewards you for reusing prior elements and connecting them to other things in interesting ways, resulting in a narrative thread that makes sense over the course of the game.
Finally, the dice mechanics and pursuit of Acclaim add a strategic element to the game that also shapes the content of your stories.
So if you like Baron Munchausen, I think there's a very good chance you'll like The Committee, but the play experiences will be quite different.
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Bubbling Nicely: Further game development as detailed on my blog
Recently Decanted: The Committee for the Exploration of Mysteries now available!
"Men do not quit playing because they grow old; they grow old because they quit playing."
-Oliver Wendell Holmes
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