Thanks, Jack!
A Genius Hazard immediately comes to mind in the form of a sinister trap. If I were playing the Opposition there I'd probably narrate increasingly complex mechanisms, secondary devices, and similar things as the hero attempts to disarm it. Ultimately the Hazards are all a matter of clever description and are mechanically going to follow the same resolution as the one above. Keep in mind that Genius could be used in a fight just as well as Daring, and the reverse is true for trap disarming (or avoidance).
Oh, and welcome to RPG.net!
