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Old 10-08-2007, 06:59 AM
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C.W.Richeson C.W.Richeson is offline
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Join Date: Feb 2005
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Re: [RPG]: The Committee for the Exploration of Mysteries, reviewed by C.W.Richeson (

Thanks, Jack!

A Genius Hazard immediately comes to mind in the form of a sinister trap. If I were playing the Opposition there I'd probably narrate increasingly complex mechanisms, secondary devices, and similar things as the hero attempts to disarm it. Ultimately the Hazards are all a matter of clever description and are mechanically going to follow the same resolution as the one above. Keep in mind that Genius could be used in a fight just as well as Daring, and the reverse is true for trap disarming (or avoidance).

Oh, and welcome to RPG.net!
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