Quote:
Originally Posted by cybersluagh
Obviously the game takes place in superstitious times, but how "open" is the supernatural in the setting? For instance, how surprised would the average citizen be if they discovered that the weird old man outside of town really was a vampire?
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Y'know, that's a good question.
On the one hand, as you said, superstition abounds and a lot of plot hooks will come from hearing the locals tell stories about the creepy old witch or the beast of the moor. Also, as noted in the review, Hermetic magi are commonly employed by European royalty, so there's definitely "known" supernatural stuff in the setting.
On the other hand, the supernatural is called "the Invisible World," and it's mentioned that most people just don't see what's really out there. So I'd say that for most people, the superstitions remain just that. Of course, we have accounts from history (and even now, in some places) where suspected vampires are actually dug up and "dealt with properly." An NPC who is in on the climax of the Witch Hunters' mission won't exactly have his entire worldview upended, but he will have an experience that most people don't share outside of stories.
Anyone from Paradigm Concepts reading this thread who'd like to address the issue?