Quote:
Originally Posted by Spirit_Crusher
Very good review;Kult is probably my favourite game, and witnessing it get some love is a pleasure.
Only one little correction...in the review you forget to explain that raising mental balance makes you more detatched, and so less human.By only saying that you emanate a positive aura, it seems that you become something like a Chatolic saint, while in truth you are just slaughtering your emotional and instinctive side, becoming a being of pure reason.
There's no "power of good" in Kult...raising mental balance makes you a cold, uncaring bastard, and by lowering it you become a beast with intellect, though twisted.
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True...partially. Don't forget than mental balance can also be increased by the posssession of positive mental traits...Altruism, Chivalry, Code of Honor, Forgiving, etc. This is what I wanted to emphasize about the game...it is what you make of it. By creating an extremely humanistic, compassionate character, you can have a high mental balance. But if you want to focus on the darker nature of the game, you can (as you said) go for the detatched, cold, pefectionist.
But your ultimate point, I think, is that good and evil are not absolutes in the game. In this, I think your assessment is dead on.