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Old 10-20-2007, 12:17 PM
Andrew Montgomery Andrew Montgomery is offline
Andrew Mongomery
 
Join Date: Jan 2007
Location: Yokohama, Japan
Posts: 70
Re: [RPG]: [Horror Week] Kult: Beyond the Veil, reviewed by Andrew Montgomery (5/4)

Quote:
Originally Posted by capnzapp View Post
One aspect I particularly "like", is how KULT doesn't get obsolete by recent world affairs.

If anything, the (rather pessimistic) conspiracy theorist in me says this game will only become more relevant as time goes by. The bleaker the future (clash of civilizations, environmental damage*, food/water/population issues etc) the more fertile ground for this puppy, whose "behind the scenes" metastory really REALLY thrives on human folly (be that the raze of Cartage, the Holocaust or simply a case of horrific domestic violence).

This in contrast to, say, Delta Green for Call of Cthulhu. While that is nothing but an excellent game it does suffer from being quite firmly entrenched in its time period (which would be the nineties, or at least, the pre-9/11 intelligence scene).

I'm just saying it's nice to invest in a game which is as relevant as ever, even if it was originally written before the fall of the Berlin Wall...

*) granted, it doesn't explore this theme (as it wasn't on anyone's radar back then), but it would be very easy indeed to get inspired by its themes to tweak some monster's agenda and back-story to take it in account.
Kult's <i>raison d' etre</i> has worked for 2000 years, assuming the Gnostic root of the game. I think this contributes to its timelessness.
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