It was a very good review, but I'd take issue with a viewpoint that I see expressed quite a lot about Unknown Armies - "that the occult in UA has little or nothing to do with "classic" occult lore".
Firstly, the theme of the game is supposed to be about magick (more about that in a second) in the
post-modern world.
Secondly, leaving aside the creative licence that the writers have taken with their own game world interpretation of the occult, the Jungian themes and general scope of the magick system used is a lot more reminiscent of real New Age/occult writings from Crowley onwards, than the usual "pentagrams, black candles, and voodoo dolls" nonsense found in other games. It actually feels like an occult philosophy is behind it. The very use of the 'Magick' spelling is a Crowley-ism.
Thirdly, the game does have vampires, actually - just described in an Unknown Armies way.
