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Re: [RPG]: [Horror Week] Fear Itself, reviewed by Dave Lai (4/3)
This game really interests me, but the details are hard to come by:
1. Are there any rules or guidelines for character improvement/advancement to support campaign play?
2. Does task resolution consist of simply a 1d6 roll and some resource management in the form of spending some points? Could you elaborate on that? It sounds dreadfully boring....
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Just Finished Playing: Rippers, Victorian horror a la League of Extraordinary Gentlemen. Which ended much better than last time .
GMing Now: Evernight for the kids.
Playing: Sundered Skies and Slipstream
"Sometimes I just want it all in the can...if you know what I mean" Quoting Grubman because somebody had to.
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