Quote:
Originally Posted by Wyvern76
What's the point of swallowing the Roach, if it locks you out of winning?
Wyvern
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The game's set up so that if you aren't Roached, you are going to lose conflicts way more often. So the dice are against you, and the guys who are slaves to the Roach are walking all over you. That, combined with the structure of the cards, adds up to a powerful temptation to give in to the Roach. A typical sequence of play:
EVENT ONE: "No way am I taking that thing. I value my humanity!"
EVENT TWO: "Whoa, those guys with the d12's are mopping the floor with me."
EVENT THREE: "I'll take it! Right now! Ha! In your
face!"
EVENT FOUR: "This isn't so bad after all. Now I am awesome."
EVENT FIVE: "Oh dear God, please let me get free of this thing..."
EVENT SIX:
"Nooooooooooo!"
Because winners determine the outcome of conflicts, losing all the time means you don't get to further your own character's agenda. There's a lot of pressure to succeed, and to get the tools for success you need to make a deal with the (Roachy) devil.