Quote:
Originally Posted by Gary Thomas
This game really interests me, but the details are hard to come by:
1. Are there any rules or guidelines for character improvement/advancement to support campaign play?
2. Does task resolution consist of simply a 1d6 roll and some resource management in the form of spending some points? Could you elaborate on that? It sounds dreadfully boring....
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The mechanics of the
GUMSHOE system are more fully explained in Dave's earlier and well received review of
The Esoterorists. The mechanical differences between the two games is intentionally minimal. For a more immediate discussion of the mechanics as far as
Fear Itself is concerned, Graham Walmsye has also written a
review of the game.