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Old 10-22-2007, 08:25 PM
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trechriron trechriron is offline
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Join Date: May 2003
Location: Henderson, NV
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Re: [RPG]: Metal, Magic, and Lore, Basic Player's Rulebook, reviewed by Stu2000 (5/4)

I personally did not think the review offered much information about the game. It was very high level and didn't earmark why this RPG deserved such high marks.

In this saturated market of More Systems Than One Human Could Possibly Play, I think it's important to outline why this game is different or perhaps why it's similar but better. What makes this game unique?

Percentile mechanics are not new. No talents or feats or special traits? Why would someone play this game instead of Dungeons & Dragons?

Quote:
In summary, MML is a detailed, realistic-feeling fantasy role-playing game that will offer a rich, engaging challenge to players that want to feel like they are actually living, surviving, and trying to thrive in a tough, unforgiving fantasy world.
This is one example of many unsupported remarks in the review. How is it realistic? How does it make the challenges rich and engaging?

Another beef: I imagine something could be mentioned of how the game plays. I don't need 10 paragraphs mind you, but one statement of how it worked at the table in a "play test review" would be spiffy IMHO.

Also, this review seems to be offered by a super-fan and/or friend of the publisher. Frankly, that is awesome. Fan support of games (of this nature) is something that fuels our hobby. However, I think people can "swallow" these kinds of reviews better if a) you state that up front and b) you focus on what/why/how this game is important to you as the fan.

Just my two cents...
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Trentin C Bergeron (TreChriron)
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