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Unlike other NPC books for Hero there is no Master Villain chapter, the book could have fleshed itself out a little more by providing one or two more truly powerful Mystic Villains for use as the main enemy in a game.
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I suppose that might have to do with
Arcane Adversaries spinning out of
The Mystic World. IIRC, Hero Games decided that the TMW was over-long, and decided to publish most of the NPCs in a second book. So the master villains -- Skarn, Tyrannon and the Dragon -- stayed in TMW while the rest became the content of AA.