Quote:
Originally Posted by TrippyHippy
Not really. It's a one-roll D20 system, with calculated damage recorded in tick levels (Scratches/Light injury/Serious injury/Death).
The major problem with Kult system, isn't the sub-systems - it's just that there are too many pointless traits that you tend to record on your sheet - many of the Attributes/Skills are barely ever used in play. Oh, and it's just little bit a bit bland, as in 'we've seen it all before'. Essentially, it's a modified version of BRP, using D20s and lacking charm.
|
Well considering that the system is almost two decades old (first release was in 1991 in Sweden I believe) it's not suprising that by todays standards it's a little bland. Plus I don't know of many games who use a skill system in which a lot of skills are hardly ever used. Back when I used to GM the game skills were used quite a bit but that may have just been my groups style.
The only system mechanic that they changed in all that time is giving weapons a DEF stat. Thus getting rid of the tick level for each individual weapon.