Quote:
Originally Posted by Spirit_Crusher
Very good review;Kult is probably my favourite game, and witnessing it get some love is a pleasure.
Only one little correction...in the review you forget to explain that raising mental balance makes you more detatched, and so less human.By only saying that you emanate a positive aura, it seems that you become something like a Chatolic saint, while in truth you are just slaughtering your emotional and instinctive side, becoming a being of pure reason.
There's no "power of good" in Kult...raising mental balance makes you a cold, uncaring bastard, and by lowering it you become a beast with intellect, though twisted.
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Yes, as I often explain to many newcomers to the game: "There is no good nor evil...just the forces of the Positive Pole and the Negative Pole...that, and pain".
P.S. Beautiful review, BTW. I'm a long-time Kultist and found this review extremely well done.
One extra point though: This game is
truly for Mature Players. Not so much for the maturity of its content but for the fact that the players are not encouraged to play heroes.
Unlike a game like CoC, which takes away your character when he goes mad, Kult not only continues to allow you to play it, but encourages you to go even madder. This means that immature groups find themselves playing characters that practise murder, rape and cannibalism on a daily basis...and these groups unfortunately seem to enjoy it.
This is a bit disturbing, and one of the reasons why I'm always very careful choosing who to play Kult with...