Quote:
Originally Posted by Strange Visitor
Any quote which doesn't think the Duration skill didn't make Sorcery disastrous didn't, to be blunt, see it in play by someone who understood the implications of that progression.
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1) As already discussed in this thread it didn't make Sorcery disastrous.
2) I saw in play, both recently, five years ago, ten years ago, fifteen years ago and twenty years ago.
3) I understand the implications of the progression (it also applies to range).
As previously pointed out, according to the rules, the total number of NPCs who are likely to have sufficient FreeINT, magic points, the right spells and experience to which Duration is likely to be problem is less than 1 in 1,000. If your games differed that is not the fault of the game system, which is what I reviewed, not individual implementations of it. In other words, YMMV - especially if by intent or omission your group ended up with house rules.