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Old 11-15-2007, 05:27 PM
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Lev Lafayette Lev Lafayette is offline
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Join Date: Jan 2005
Location: Melbourne, Australia
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Re: [RPG]: RuneQuest (3rd Edition), reviewed by Lev Lafayette (4/5)

Quote:
Originally Posted by Strange Visitor View Post
Given that there was nothing stopping a PC from developing it at a pretty good rate as soon as he got the money to train Duration up,
Two assumptions you've made here.

a) They have the money, and adventurers shouldn't really have a lot of that (the income table is a pretty good estimate of the money and lifestyle required), especially given how specialised the skill is and the expertise desired and

b) They have the time. To train up to 75% from a low level would require about 18 months of doing nothing else but learning Duration for 40 hours a week and nothing else. Then they have to learn a spell as well, so that's another 18 months; and have the MPs and FreeINT.

and

c) They've actually found a teacher in the first place who is capable and prepared to engage in such a process, keeping in mind that only Sorcerers have access to the Duration skill by default.

At the end of it they would be crippled in any other way except with expertise in one spell and duration skill.

That the three requirements would come together seems to me a little unlikely. Or, if you wish to compare it to the real world, how many people would give up their work and income for 3 years, and hire an extremely expensive expert for the same period of time to learn two very specialised abilities?


Quote:
The fact you seem to think a seasonal play style was the standard even though I never saw a single RQ game that seemed to be run in that way doesn't change that.
As mentioned previously, I am not reviewing what you did or didn't see. I am interested in what campaign packs I've played released under the RQ3 rules (Ninja, Vikings, Dorastor and iirc Griffin Island) actually stated. Indeed, even RQ I and II stated it more explicitly with (iirc) one real day = one game week default.

Again, YMMV. You may have played a different game to what I played (and still play) and with different defaults. But this is not what I am reviewing; I am reviewing it as it is written. Not my personal experience, not your personal experience, just how it is written.

Anyway we've both made our points fairly completely. There is really no need to digress further on what is a fairly marginal aspect of the game.
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