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Re: [RPG]: Dirty Secrets, reviewed by matthijs (4/4)
Thanks for the review, Mattijs!
I'm sorry that you didn't enjoy the conflict mechanic. I understand your concerns, and it is probably the part of the game with the longest learning curve. My goal was actually to provide a thematic experience by analogy. What I mean is this: most conflicts in a game of Dirty Secrets are about bluff and counter-bluff on the character level. So, why not have a conflict system which is about bluff and counter-bluff on the player level? When playing Liar's Dice, you try to read your opponent's dice in his eyes. So, thematically, this connects the players to the characters.
Of course, technically speaking, you could play an entire game of Dirty Secrets without ever going to conflict at all....
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