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Notes and corrections
This the 10th, not the 9th, in my Fantasy series of reviews.
I mention in the review that previous editions of RQ don't have rules for slashing or smashing criticals. This is true about RQ3 but it is not true about RQ2. This game has the said rules in the appendix with optional rules.
I compared MRQ mainly to RQ3. I didn't cover other BRP games, though. Some features of MRQ may have been inspired by games such as Stormbringer, though.
There is an error in the second phase of the combat example. I say that the Guard cannot riposte when he actually can. What happens is that I started this review many months ago and had to stop working on it due to other more pressing issues. When I went back to it I had to change a lot of things due to the changes to the game introduced by the Players Update. This had an impact in the example to the extent that what was previously the third phase became the second phase. here goes the corrected second phase of the example:
Second action: D’Artagnan fails his attack and the Guard, emboldened by the smell of his adversary’s blood, Criticals on his parry. The attack is perfectly parried and the Guard may riposte since he still has his second reaction left. He rolls 71 and thus fails by 1%: The rapier is blocked by one of D'Artagnan's big, round buttons. In a split second (literally) the Guard proceeds to his second action and he attacks D’Artagnan, failing this time. Luckily D'Artagnan is not parrying otherwise he migh succeed and be able to riposte on his side. Anyway, 2.5 seconds are gone by now.
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Sergio
Gentlemen Explorers ( Pdf or Doc).
Last edited by smascrns; 12-10-2007 at 11:56 AM..
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