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Old 12-10-2007, 05:58 PM
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Lev Lafayette Lev Lafayette is online now
Lawful Good Anarchist
 
Join Date: Jan 2005
Location: Melbourne, Australia
Posts: 1,211
Re: [RPG]: RuneQuest and RuneQuest Companion, reviewed by smascrns (2/3)

Getting rid of characteristic rolls was an 11th hour decision, at least according to my playtester versions, and I think it does great damage to RuneQuest's historic simulationist agenda. Basically, it means that one can achieve incredible things through sufficient training (which you point out is very quick) which previously, and realistically (remember RQII's rightful claim to "playable realism"?) is most appropriately limited by stats.

A game where a STR 10 character who is highly trained in Athletics can lift more than a STR 25 character with little training is going to break my brain. Likewise a character with low-trained DEX 25 character racing against a high-trained DEX 10 character.

Some actions are much more characteristic-based than skill based. The game system should, and once did, reflect this.
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