I'm glad you liked it Pig with Pen
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Originally Posted by Lev Lafayette
Getting rid of characteristic rolls ... means that one can achieve incredible things through sufficient training (which you point out is very quick) which previously, and realistically (remember RQII's rightful claim to "playable realism"?) is most appropriately limited by stats.
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Some actions are much more characteristic-based than skill based. The game system should, and once did, reflect this.
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I also believe RQ does a better job than MRQ, even if I'm not a fan of the RQ approach. In it some actions are purely talent based (characteristic rolls) and others are skill based. Skills reflect talent in a soft way through ability modifiers based on the characteristics and through the impact of thoe mods on skill advancement. Here MRQ augmented the initial impact of characteristics but got rid of the impact on skill advancement.
I would personaly like to see an evolution with a more balanced combination of characteristics and skills, one that gives more importance to characteristics in the final ability score and that is thus able to live without characteristic rolls.