I take issue with some aspects of your review.
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The thing that Emergence is definitely not, is an adventure.
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Emergence was never billed as an adventure.
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No other archetype has such in-built social roles and pre-defining the social role that a player will take in the game based on what is essentially a character class is not not not a good thing. If a player is running a technomancer they are fugitives and hated and feared by society. This is non-negotiable. Emergence cannot support a different take on this.
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Obviously you missed the boat on magicians...and metahumans...and hackers...and shadowrunners in general (hey, there
are criminals). Everybody faces prejudice and fear for what they are at some point or another. Yes, it's going to be a challenge to established player character technomancers-but that's not a
bad thing. Life throws you curveballs.
Probably my biggest complaint is your lack of
review, you spend more time bitching about how this will affect your home game than actually addressing the material in the book. Hell, you skipped AIs entirely.