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Old 12-20-2007, 07:34 PM
The Unshaven The Unshaven is online now
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Join Date: Feb 2005
Posts: 3,690
Re: [RPG]: CthulhuTech, reviewed by The Unshaven (4/4)

Quote:
Originally Posted by rafial View Post
...this made my ears perk up. Can you provide a link?
Absolutely. It's available free here.

The basic gist is that the skill list is consolidated, with fewer skills with broader fields. You can then specialise those skills by adding a Focus, which gives you an extra dice when dealing with situations covered by that specialisation.

ie, having 2d in Firearms (Focus: Pistols) gives you a character who has had basic firearms training but more practice and proficiency in Pistols.

It's similar to Shadowrun in that regard.

I use it because I like the streamlining of the skills, and because it makes it really easy for players to pitch things for Focus elements.

As an example, one character in my NEMESIS campaign was an ex-bodyguard, and so took Focuses for Firearms of 'Close-quarters' ie shooting at someone when they are already in your face, and 'Crowds' for 'Shooting at someone in a mass of people without hitting someone else.'

Another focus was 'Bodyguard' for his 'Security' skill, which meant that in situations where the context fit something they might have encountered as a bodyguard, they were better at it.

Tick, done.

Fluid, flexible, consistent, and open to the players pitching neat ideas, but all being on the same page when it comes to resolution.

- The Unshaven.
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