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Re: [RPG]: Colonial Gothic, reviewed by C.W.Richeson (2/2)
Thanks, Dan!
There's a small amount of discussion of the core power of each of the major types. The mechanics of being bit by a vampire, for example. However, this is very general and the text clearly desires to leave the specific abilities of supernatural critters squarely in the hands of the GM. Given how simple the system is to work with I don't see any difficulty in having the powers be mere description. A vampire with long, razor-like claws might just have a higher unarmed combat rating with a damage bonus for the claws.
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