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Re: [RPG]: Warhammer 40,000: Dark Heresy, reviewed by skisko (5/5)
Just one thing...You CAN buy skills and talents from your previous career level.
And now in answer to the first poster:
There is a mechanical difference between different types of damage, some kill or disable you quicker or in different ways.
The game does push you towards investigation. Unless your GM is a real soft touch you will die pretty quickly if you rush in guns blazing.
Insanity and corruption do have very marked effects, just like in WFRP, they can really mess your character up.
Dark pacts: you have just sold your soul to the devil (or the 40K equivalent). Fairly large down side to that one I think.
Game mechanics: most things based on a D100 roll under a percentile ability score. Average human is about 30%. Various modifiers, usually +/- 10-30.
weapons do damage usually (10+#, +1st digit of attckers strength score in melee) - (1st digit of targets toughness score + armour) average of about 12 wounds to start with and doesnt increase much.
I think the game gets things right between playability and complexity on combat, its quick but detailed enough to be varied. It feels like WFRP but developed to the next level, ironing out all the kinks in it and adding lots of neat new ideas. In a way the career system is a bit more limited than FRP, but that is justified given the setting, and the careers are diverse within themselves.
Last edited by scumofsociety; 01-14-2008 at 06:52 PM..
Reason: thought of a few more things to say, clarify damage mechanics
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