Quote:
Originally Posted by mrswing
I agree 100 %. This is a beautiful book, rules are clear and well laid out, the gazetteer is inspiring (though a bit too vague about many potentially interesting countries), but the campaign material is weak. Too many adventures consist of showing up at a place, meeting one or more NPCs who give the necessary background to the piece, and then slaying the monster(s) which haunt the area. If these stories had been more pulp-cthulhu (or swashbuckle-cthulhu) in nature, with good plots, recurring opponents, and real investigation to precede the rapier-slinging, this would have been one of the best RPG releases ever. Now it's 'merely' very good.
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I don't have the book, but I can understand this complaint. I think, though, that it is
possible that the campaign is left that way since that's largely the way that Solomon Kane had his adventures in the stories. It's been a while since I read the storied, but I can only think of one recurring character (besides Kane of course) right offhand. Generally, the stories were rapid moving yarns that weren't in media res, but they sure didn't take long to get there.
Also, just as devil's advocate, it may be that the left the gazetteer vague to reflect the mystery of both the stories and the general mindset of the time. The Dark Continent of Africa really was uncharted territory.
JTS