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Old 01-15-2008, 12:45 PM
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Benedict Benedict is offline
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Join Date: May 2006
Location: Wellington, New Zealand
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Re: [RPG]: The Savage World of Solomon Kane, reviewed by Benedict (5/5)

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Originally Posted by Dan Davenport View Post
Outstanding review, Ben! Very comprehensive and fair-minded.

How does the game emulate swashbuckling swordplay? The Savage Worlds system seems rather bland in that regard.
Thanks Dan.

That's an interesting question about Savage Worlds. It is quite a bland system, or at least no less bland than most other mainstream systems. There is nothing inherent in the system that specifically refers to swashbuckling action. It is a fast system though and swashbuckling action should be fast.

However, it should be easy to use the rules, bland as they are, to run swashbuckling swordplay – more successfully than with many other systems, I would suggest. For example, the 'shaken' state in combat really demands more description than loss of hit points, and that description can be put in swashbuckling terms. There is a system of 'tricks' in combat (with better examples given for Solomon Kane than in the main rule book), which are very much swashbucklery – throwing your cape over your opponent's face for example. The available edges include many fencing advantages, such as lunge or riposte.

I'm not sure I would describe the system as emulating swashbuckling action, though in my opinion it does facilitate it.
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