Quote:
Originally Posted by Dan Davenport
Outstanding review, Ben! Very comprehensive and fair-minded.
How does the game emulate swashbuckling swordplay? The Savage Worlds system seems rather bland in that regard.
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Thanks Dan.
That's an interesting question about Savage Worlds. It is quite a bland system, or at least no less bland than most other mainstream systems. There is nothing inherent in the system that specifically refers to swashbuckling action. It is a fast system though and swashbuckling action should be fast.
However, it should be easy to use the rules, bland as they are, to run swashbuckling swordplay – more successfully than with many other systems, I would suggest. For example, the 'shaken' state in combat really demands more description than loss of hit points, and that description can be put in swashbuckling terms. There is a system of 'tricks' in combat (with better examples given for Solomon Kane than in the main rule book), which are very much swashbucklery – throwing your cape over your opponent's face for example. The available edges include many fencing advantages, such as lunge or riposte.
I'm not sure I would describe the system as
emulating swashbuckling action, though in my opinion it does facilitate it.