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Re: [RPG]: Champions Of The North, reviewed by James Gillen (4/4)
I picked this up despite havign cut way back on the Champions influence to my homebrew setting - I still get a kick from seeing how frigid Canuckistan is portrayed in RPGs.
All in all I was very impressed. Most of the detailing is good, but it seemed a bit dated. I read like it was written by a Canadian, but one who hasn't really been keeping an eye on latest trends or pop culture for a while (the TV show Due South was about as current as it got, and it's been off the air for several years, no mention of Trailer Park Boys, Good Cop/Bon Cop, Corner Gas, Little Mosque, etc). It is note perfect for games set in the mid-late 90s (just strip out the participation in Afghanistan/GWoT and play down the oil boom in Alberta as something that is just starting to happen). In modern day you'd likely need a bit more current info on music/movies/politics but a quick scan of a Canadian news site will do that for you.
Oh, and if you are a geography nitpicker - Wellington runs parallel to Parliament Hill. The author mixed it up with either Bank or O'Connor (O'Connor is the closest to running right up the Hill but isn't a main street, Bank is the big main street but is a tad West of the main part of the Hill). I'd be guessing without the book on hand but there is likely a couple of similar mix ups in other details. Nothing not easily corrected, or ignored.
It's a strong book. Stronger than most of the "Canada in RPGs" you see out there.
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