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Originally Posted by ChadDubya
...I'd like to know if this game is actually about investigating evil, or just blowing the shit out of it? Do the the Inquisition actually inquire? Do the rules reinforce investigation, interrogation, clues, etc?
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I'd say it's about both. Just like WFRP. Compared to D&D, though, I'd say "heavy on investigation" no matter what!
Not sure what you mean by your last question - whether investigation is "reinforced" would depend on what the published adventures will focus on. It is "reinforced" in the basic way that if you just run up to stuff and try to kill it, it will probably kill you first.
Not having a shitload of hp can be said to "reinforce" investigation I guess!
Quote:
Originally Posted by ChadDubya
Additionally, one aspect that the reviewer is keen on actually concerns me about the game: the critical hit charts. If I am reading this right, there are charts to determine how and where a target gets maimed. Is there a mechanical distinction between splattered blood vs. cooked flesh? Or is this strictly a narrative tool for folks too lazy to describe carnage?
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Well, if you're dead, you're dead no matter what. So I guess I'll have to answer "narrative tool for lazy GMs".
But as I am lazy (aren't we all?) this is all good - gory crit tables are FUN!
