Quote:
Originally Posted by ShannonA
As other folks have said, it provides a framework, and that framework worked great for me. Yes, I did have to do other work. I often read along with Malory as the years went by. Perhaps that's not the type of the book you wanted, and that's totally cool, but it sounds to me like you reviewed The Great Pendragon Campaign based on what you wanted it to be, as opposed to what it is, which violates my personal rules of reviewing.
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Quote:
Originally Posted by Ineti
Does the book do what the designers intended? I believe so. Is that intent right for everyone? Certainly not.
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If it provided a framework well, I'd have given it a better review. I don't find that it does. Yes, there's probably some degree of clash between what I was expecting and what I got - but at the same time what I was expecting was a book that made running the 80 year epic Easier or Better, or ideally Easier
and Better. I find that it is does neither well. If I try and use it to make running my games easier I find it makes them worse; if I try and use it to make them better I find I'm putting in more work than if I'd just tried to run a the campaign without out. What then did I pay my money for?
Is it a wonderful collection of ideas and adventure seeds, yes, it sure is but it's sold as a campaign. It says it right there in the title. And, as a Campaign, sorry, it's not well realised. I can't speak to the designer's intent, I don't know Greg Stafford personally (more's the pity!) so I can judge it only on what is there and what it claims to be. By those terms; I'm not impressed with the book.
The sad fact is that I, and my players, have enjoyed the game most when we've taken the whole show "off-road" as it were and run with our own plot.