Quote:
Originally Posted by Gavinwulf
I find it very convenient to pass out glass gems or poker chips to represent 'narrative modifiers' to my players. Then, when the conflict is over, I have them put them off to the side to tall later at the end of the Tale. That way the players are responsible for keeping track of their total narrative modifiers. We just count how many game tokens they've accumulated. It works very nice and we have no problem whatsoever keeping track of them.
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You know, that sounds like a good idea, especially since I keep giving an even +2 anyway. I'll try that next time I run the game (my players were just asking me about it last night.) Thanks!