Quote:
Originally Posted by Dan Davenport
Interesting review, Chris. I guess this is one of those situations in which you really have to ask what the authors were trying to accomplish, insofar as that's possible to determine.
It sounds to me as though they were going for more of a " Red Heat with Superpowers" .
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That's actually
exactly what I was aiming for. I even specifically reference that movie (among others) in the product. To put it another way - I was aiming more for a comedic (with flashes of drama) character driven comic written by
Keith Giffen and J. M. DeMatteis and less for a plot-driven espionage thriller with supers ala
Greg Rucka
The main thrust of the products is that inter-character interaction and conflict makes for fun/interesting gaming- and we provide various techniques (mainly stolen from improvisational comedy) for how to foster and facilitate that in ways that enhance the game session rather than derailing it. The Cold War is a handy backdrop for this because it provides a broad and familar conflict for the players to reference and draw from.