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Re: [RPG]: The Savage World of Solomon Kane, reviewed by Benedict (5/5)
The reivew missed going into crunch, sadly. For instance, the magic system has long been a flaw in savage worlds, and while the reviewer mentions the changes, some example spells or some examples of what magic can dowould have been nice.
Whats the dioff between shamanism and sorcery?
How many total spells?
What do some of the new edges do?
How many edges in total?
Regards
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