Hey Lukas, great review. Your point about presentation is well-taken -- the rules are all there, it's just some fine points that are hard to reference in a snap.
One thing I noticed by reading closely is that in the dicing examples, players roll first and describe their action afterwards. This is the reverse of most RPGs where one describes action first then rolls. But the reversal works well in IaWA, because the descriptions are like bids for consequences that you put into play on top of your numbers.
Here's an actual play report:
[In a Wicked Age] War upon Arkadia