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Old 03-20-2008, 03:22 AM
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Evil Doctor Evil Doctor is offline
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Re: [Board/Tactical Game]: Wildfire, reviewed by Chainsaw Aardvark (2/4)

Hi Fierce Weasel,

I'll pipe in here.

Figures operate as 'Fire Teams', an abstract unit represented by a base about the size of a 2p piece/dime that typically has two to three 15mm figures on it, depending on ascetics. This is the basic element of the game. I use 15mm figs, but there is no reason why you could use other scales and scale the ranges/movement appropriately. You could, for example, change all the measurements to cm and use 6mm figures on your base, with each Fire Team then representing maybe ten men.

It's very much a small scale affair - typically around ten Fire Teams a side (so twenty to thirty men). They act independently (although you can combine some actions from different Fire Teams which leads to a significant tactical advantage). Overally, twenty figures and a vehicle or two would make a decent force. You can play with bigger forces, but you'd need to make more counters.

The listed range is the 'optimum'. Weapons can fire up to twice that range. The idea behind the weapon ranges is not to reflect what is or isn't possible under non-stressful situations, but just what range a weapon could be effectively used in the heat of combat. We aren't tracking the shooting of individual men here, we are tracking the effectiveness of the weapon at damaging the combat effectiveness of the entire Fire Team. The range rules are fairly flexible, so in my games for example I have sniper units that have a considerably greater range reflecting their 'cold' shots compared to the heat of combat.

Anyway, I hope that helps!

Cheers,

EvilD
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Fire Ruby Studios, makers of the Summerland, the role-playing game of desolation and redemption, and Wildfire, the science fiction skirmish game. Visit my store at:

http://stores.lulu.com/store.php?fStoreID=756346

Summerland also available through DrivethruRPG and IPR.
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