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Re: [Board/Tactical Game]: Wildfire, reviewed by Chainsaw Aardvark (2/4)
I've looked through the various editions of FAD, and its a nice rule set. Somewhat ironically, its just about diametrically opposed to Wildfire. FAD has command distances, resolve checks, modifiers, pinning, and traits - WF does not.
While I would be willing to try the FAD rules (and even write another review) my preferences - and those of my friends - tend towards games where bodies hit the floor than accurate simulation. We're the kind of players that design a 50 ton battle mech with a rear mounted ER-PPC and call it "The Spanish Inquisition" because no one would expect that...
Looking at the number of questions so far - is there anything else I should include in my reviews? If I'm going to help others with their purchasing & playing decisions, I should certainly do a good job of it.
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