Quote:
Originally Posted by mxyzplk
Hrm. My gaming group played Roanoke (based on Wushu) and I really felt like the bonus-per-clause thing provoked some extremely formulaic roleplaying. There wasn't any excuse not to get the full +5.
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In ours, things started flowing when we stopped counting bonuses, or rather let the GM count them silently. We players just rattle a off a nice description of what we mean to do, without trying to count how many elements earn a bonus, and the GM tallies the bonuses. The GM or other players may do some gentle prompting if someone is blanking out (e.g., to an archer, "Think of Legolas or Robin Hood...") As a result, the story flows much more naturally, the ideas roll, and we generally get our maximum bonus.