Quote:
Originally Posted by Mechante_Anemone
In hours, things started flowing when we stopped counting bonuses, or rather let the GM count them silently. We players just rattle a off a nice description of what we mean to do, without trying to count how many elements earn a bonus, and the GM tallies the bonuses. The GM or other players may do some gentle prompting if someone is blanking out (e.g., to an archer, "Think of Legolas or Robin Hood...") As a result, the story flows much more naturally, the ideas roll, and we generally get our maximum bonus.
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Yeah, I think it takes more discipline than we had to make darn sure we didn't get our max bonus. Tying the narration so strictly to the bonuses really interefered with our enjoyment of the narration - it was impossible for us to "let go" and concentrate on the story. YMMV obviously.