First of all, I will agree that Scion is desperately in need of a second (radical) edition, one that takes a long, hard look at actual gameplay, one that is willing to jettison many of the legacy systems and quirks from oWoD and Exalted. Multiple systems used during character creation, the completely out of whack XP system, the high workload placed upon the GM, etc. -- all fair criticisms. I can agree with the idea that one cannot recommend Scion for its svelt, modern, or highly-tuned gaming engine.
Thing is, I have not met anyone who has played Scion that did not have
fun -- even the ones that found plenty of ammo to shoot at the system. There are a lot of great concepts, a lot of really
wonderful story ideas, and the writers do a good job of making the text entertaining.
So, while I see plenty of room for improvement, I also think there is
a lot to recommend about the game. Yes, if you are like me you will be very tempted to roll up your sleeves and start house-ruling, etc. In short, while I think that this game needs a new edition, it, more importantly,
deserves it. White Wolf took quite a gamble with this game's production, and I think that they succeeded in putting out a fun game about the children of ancient gods walking among us. I encourage anyone who has an interest in
myth in the modern age to pick it up.
Also, I just picked up the first .pdf release of the
Scion Companion, and once again they delivered on a new dose of inspiration for the Scion game I just started. I also applaud the innovation this new production model (see link above).
So, I applaud your frankness. Other than some editing gaffes (of which I am guilty) and minor points I think you are spot on concerning the system's need for a revision. I do not think that these problems are the sum total of the game's value (or lack thereof) to me.