Quote:
Originally Posted by Rom1
Even when this metaplot is History ? Unification of China seems to me quite unease to avoid in a game called "Qin : The Warring States"...
|
Yes, even then -- and I have no problem avoiding it. That sort of thing is only a major concern if the campaign itself is going to directly involve it, and no Qin game that I'd ever run would. I prefer to run historical games that fit in the cracks of history instead of merely replicating history itself. So yeah, there's fighting and wars and conquest going on, but that's all in the background for me. The
real action happens behind the scenes, and might not figure into the unification of China at all.
Admittedly, I've only run a one-shot of Qin, but I
have run it three times -- twice with friends and once at a con. The antagonists were the Sect of Leaning Heaven, opposed by the Black Shell (in the form of one of the PCs). I didn't look to the intro scenario in the book for anything but a name or two and a starting location. I'm dying to get the GM's screen and Tian Xia and everything else, but I seriously doubt that I'll pay much attention to any metaplot elements. I want us to tell our
own stories, not someone else's.
Edit: Also, let me just say that I'd give Qin a 4/4 at the very least. We -- that is, all three groups of players, among which there was no overlap -- found the system elegant and fun (players
love getting a yin-yang balance, especially when they're low on Chi), and the book itself is gorgeous. If I had the time and players, I'd run a Qin game in a heartbeat.