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Re: [Board/Tactical Game]: Commands & Colors: Ancients, reviewed by LordCthulhu (3/3)
Some people would argue that the game is actually -more- realistic because of the randomness of the cards. The idea is that a general's orders may not actually get out to the field due to unforeseen circumstances (messenger delayed or killed, a unit commander doing his own thing or misinterpreting orders, etc.).
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Currently Playing: Shadowrun, D&D 4e
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