Quote:
Originally Posted by Valanti
Some people would argue that the game is actually -more- realistic because of the randomness of the cards. The idea is that a general's orders may not actually get out to the field due to unforeseen circumstances (messenger delayed or killed, a unit commander doing his own thing or misinterpreting orders, etc.).
|
What he said.
I haven't played C&C, but I do have Memoir '44, and I think the card system makes even more sense in an ancients-context. I actually think that the cards are a clever mechanic that gives you the command problems of the era without adding a lot of complexity. You want to charge the enemies open right flank with your cavalry, but havent got an attack card for your left flank? Well, maybe your Nubian ally does not want to follow your orders, or didn't see or hear your signal, or the messenger got lost (as said above), or the cavalry has lost cohesion on teh march... Lots of situations covered, for very little effort.